![]() ![]() This attack moves her 1 space forward but the real benefit from it is that it not only ignores guard but it also breaks it, which means whatever the target that got hit by it can't be protected for 2 rounds. The 2nd detail is the key to her utility in regions with a lot of protection in enemies mainly the Cove and the Weald, allowing you to get through those enemies that you would normally spend turns to kill go down much quicker. This attack moves her 1 space forward and ignores protection at the same time. ![]() In the Butcher's Circus DLC, the Abomination's Slam performs similarly to Puncture, but cannot be used outside of PVP.Like all every other class in the game, she has 7 abilities: The Jester's Dirk Stab also bypasses but does not remove guard. The Shieldbreaker's Puncture ability bypasses and removes a guard from the target, and applies a debuff that prevents this enemy from being guarded for 2 rounds. Be aware that the same is true of enemies that have Riposte as well. Keep in mind that attacking the guarded target with a stunning ability will cause the attack to be redirected to the guardian, thus stunning it and ending the guard, even if the guardian is normally out of range of the stunning ability.Īlternatively, if you have a hero who can activate a Riposte and make guarded enemies attack them, hits from Riposte are not redirected by guard, and go straight to the guarded enemy. Several methods of countering this exist, such as area of effect attacks that hit both the guarded and guarding unit simultaneously (thus damaging both), or stunning the guarding unit to end the guard. Some enemies, such as the Pelagic Guardian, are able to guard another enemy, preventing direct damage dealt to them and potentially rendering dangerous but frail monsters much harder to bring down. ![]() ![]() In addition, the Antiquarian has an ability that forces an ally to guard her, giving a protection buff to them in return. This is an effective technique to prevent damage to weakened or fragile allies and allows a team with a healer such as Occultist or Vestal to focus their healing abilities on one target. The Man-at-Arms can guard an ally in order to redirect all damage from it to himself, while also increasing protection to better receive the damage a similar ability is available to the Houndmaster, who can improve his own Dodge value for the duration of the guard. ![]()
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